Saturday, 4 February 2017

Frosty Ruins

Another couple of bits of MDF scenery completed. These kits are from TT Combat, good value and easy to assemble. I decided to base them on 5mm styrofoam so that I could easily etch some paving slabs into them, and carve a slope to the edges.

I left the bases reasonably plain instead of covering them in lots of rubble, etc, as they're just intended as gaming scenery for figures to be placed on, not an exercise in modelling!

Although I may not ever go the whole hog and collect enough winter-look ruins for Frostgrave, I fancied doing these in that style. I'm going to be expanding my winter terrain this year and am intending to build up some more generic scenery. The nice thing about these arches is that they're not so big that they won't work for 15mm as well as 28mm.

Sunday, 22 January 2017

Sharp Practice 2 - The Raid - Part 2

In December my friend and I played the first of a 2-part scenario - see the write-up here

A week or so ago we played the remaining part, which saw the Medetian rearguard holding the bridge that the village raiding force would need to use in order to return to the ship. The bridge defence force had been determined by Jase at the start of the first game and contained a bit of a mix of army and naval types.

Jase deployed with a perimeter of 2 groups of line infantry on one side of the river, and a group of Bersaglieri plus the gun (in a central position, on a rise giving a good view in most directions) on the other. He kept a reserve of 2 groups of sailors - at the pub, naturally. He had supporting assets in the form of a Holy Man and a handy additional Level 1 leader.

As dawn broke my Fleurian patrols converged on the bridge. I would be rolling for their arrival points, and had decided to split my force into a cavalry command (2 groups) and an infantry one (1 group of Grenadiers, 2 of Line infantry and 1 of skirmishers). As it happened these 2 commands came on from opposite sides of the table, but due to some freakish card drawing (early Tiffin cards after 3 re-shuffles) no-one actually appeared until the 4th turn. I should have ruled that the sailors would by now be too pissed to fight, but it didn't occur to me at the time!

My cavalry came on at a canter and presented the defenders with quite a shock. I should probably have held back and kept the horsemen as a threat but, being a typical wargamer, I decided to seize the moment and move to charge the infantry guarding the bridge. Unfortunately one group was seen off completely by a volley from their intended target, aided by accurate rifle fire from the Bersaglieri hidden in the trees on the other side of the river. Scratch one flank then (although I did get the other group to charge late in the game, to their doom!)

On the other side of the table, my pretty 2-group formation was hammered on its approach by canister from the gun, despite my other groups trying to pin down the artillerymen with musketry. By the time I got the line close enough to do some damage it was being hit from all angles, as the nearest sailors joined in the fun from the pub garden. I did see off the gun crew in the end, but losses and shock meant the game was up for the Fleurians and they skulked away, leaving the Medetian raiders free to return via the bridge and make a successful withdrawal back to their ship - and home for tea and medals. Well done Jase, 2 out of 2!

This was another good fun game of Sharp Practice, and we are becoming more confident we're playing the rules properly (at least most of the time). Hopefully we'll return to the fray in a few weeks.

Friday, 20 January 2017

SYW in 6mm - Project Update

I thought I'd post a general round-up of progress with this project.

I'm still working on these armies, but have made it to the point where I can play modest-sized games, which was always the first objective. I'm coming up to the half-way point with both the Prussians and the Austrians, and intend to keep chipping away at the remaining units.

So far I have completed 20 Austrian battalions and 12 cavalry units, plus some batteries and Grenzers. The Prussians are a little behind these numbers, but I will switch back to them soon to get them caught up. The flags keep slowing me down so I'm going to reward myself by doing more Grenadiers next, who of course generally don't have them :)

A few pics of a recent tabletop outing, using the new under-scale buildings from Supreme Littleness:

Thursday, 19 January 2017

More MDF - Dark Seas Ship

I bought this kit at last year's Derby show, having been impressed by pics I'd seen of the model (and the price - £15). It's the smallest of their age of sail ships, and I intend to use it with my 17th century skirmish games, mostly as a piece of scenery but potentially for boarding, raiding and cutting-out actions too.

It was quick to assemble (once I'd looked at a pic online and understood how the mast/yard connection went together anyway). The detailing is very good, especially the decks, which I decided not to bother painting, and the intricate stern decoration.

I did make a couple of modifications though. I added a removable bowsprit and some supporting pieces for it, as I felt the model was lacking in this regard. I also added some height to the whole model, with a piece of 10mm styrofoam cut to fit underneath. I think together these changes enhance the model and give me something closer to what I'm after.

I will probably pick up a few guns, which will look good on deck, and may even get fired in the odd game :)

Now, back to the wood glue for more MDF delights...